Facial animation in Maya.
Tuning – and in some cases completely redoing – facial motion capture for various characters, of which a selection appears above. Another exercise in working within limitations. The biggest challenge was probably eyebrows. The rigs only let them go so high, and I'm an eyebrows guy, for reals.
But it's all good – I got to experience being a closeted roids freak with an inferiority complex from the inside, man. Genetically superior!
Rockstar's cutscenes are very heavily copy-protected, especially if the game is a recent release. I hope to have clips up soon.
c 2010 Fake